#ifndef _FIG_BOSS_EAGLE_H_
#define _FIG_BOSS_EAGLE_H_

#include "fig_enemy_boss.h"



class FIGBossEagle	: public FIGEnemyBoss
{
public:

     
	FIGBossEagle(FIGEnemyCraft::ENEMY_TYPES EnemyType);
    	
	
	
protected:

	virtual void			OnShootStyle1();
	virtual void			OnShootStyle2();
	virtual void			OnShootStyle3();
	virtual void			OnShootStyle4();

	void					OnSecondaryWeaponShoot();
	
};

#endif